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Title: Strike fighter program. Post by: meteoroid on October 05, 2001, 03:27:00 PM This thread is for discussing the strike fighters that our fleet will soon build. Dingo has also sent me here for fighter training. I am ready for the simulator when ever it it is at the convenience of Mons and Spacegirlie. Pervious discussion can be found on page 9 of this thread (http://pub80.ezboard.com/feverythingspacefrm19.showMessageRange?topicID=44.topic&start=161&stop=175)and here (http://pub80.ezboard.com/feverythingspacefrm19.showMessage?topicID=47.topic) also. The working plans can be found here (http://kopper.8k.com/strike.gif[/img).
Title: Re: Strike fighter program. Post by: RedWhiteArcher on October 05, 2001, 03:41:00 PM *cough* *cough* Is that thing as safe as it drawn? WHERE DO I SIGN UP FOR A FLIGHT? :lol (http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ):lol
Title: Re: Strike fighter program. Post by: Original Labatt on October 05, 2001, 04:41:00 PM Yes Meteroid I will ofcoarse help for the fighters would be in my fleet.
Title: Re: Strike fighter program. Post by: payloadcontroller on October 05, 2001, 07:48:00 PM I have reviewed the fighter plans, and approve them. You may commence construction and pilot training immediately. Since the Borg are reporting capsicum activity in the Bozo sectors, and have in fact lost a ship, the fighter wing may be seeing action as soon as they are constructed. I am thereby placing a Priority Alpha designation on construction and flight training, effective immediately.
-Fleet Admiral Payloadcontroller Title: Re: Strike fighter program. Post by: dingo15068 on October 06, 2001, 08:49:00 AM Phoniex Mk1 Fighter:
Crew 2. Range 33 ly cruisng speed of 2 ly/hour Max Speed 6 ly/hour Range at MaxSpeed 10 ly Afterburner capible Afterburner speed 10 lys/hour Afterburner range 1/2 ly Hardpoints - 4 One nose interchangable weapons pod. Hardpoint allowable configurations: 4 microburst missles 2 microbusrt missles 2 drop fuel cells Weaponspod configurations: Short range Plasma Cannon - 6 shorts Medium Range light laser cannon - 20 shots Long Range sensor pod Clocking Pod Warning to all pilots The laws of motion in space do apply, so what your feul cells. High speed manevers in space with drop cells configuration is not allowed. Attempting so will cause your ship to tear apart due to G forces. If forced into such manevours...DROP THE TANKS Title: Re: Strike fighter program. Post by: meteoroid on October 06, 2001, 09:58:00 AM Hey dingo how long do you think it will be till our first 2 are made? I'm guessing our two test pilots would like to take them out as soon as they can. Also what can I do to help put the bay back into working order?
Title: Re: Strike fighter program. Post by: dingo15068 on October 06, 2001, 01:02:00 PM The first 2 fighters will be ready for testing on Monday. Well, the weapons bay will need to be rewired. All equipment will need to be checked, and fixed to HQ specs. The circus paint needs to be stripped and the whole bay needs to be repainted. The kitchen is even in worse shape as it is filled with cotton candy residue
Title: Cotton Candy?! Post by: payloadcontroller on October 06, 2001, 03:50:00 PM Keep it away from my feathers, please! Yeick!
Title: done Post by: meteoroid on October 08, 2001, 10:36:00 AM The first two phoenixes are compleat and ready for trials. Before we take them out on there first spin there are some safety issues. As Dingo said the wings are not strong enough to take high gee loads with the drop tanks on them. Also to save weight there are no ejection seats if an emergency aries you will have to blow the canopy and clime out. And finally a heads up the avionics i have sodered together from existing fighters and bombers, I think I have eliminated all the quirks but I'm not perfect.
I would like to be the flight engineer for the first phoenix so I can further iron out the bug if no one minds. The birds should be almost ready for combat and could in theory shadow a bozo war tent cloaked for some time. Title: Admiral's orders Post by: payloadcontroller on October 08, 2001, 07:51:00 PM Send out the first two in a joint shakedown mission with the Alantra; commence countdown as soon as possible.
Title: Re: Admiral's orders Post by: meteoroid on October 09, 2001, 01:04:00 PM Here is an update, we now have 3 fully capable Phoenixes with the other two almost ready. The wing is ready to head out as soon as our test pilots check in.
Title: Re: Admiral's orders Post by: dingo15068 on October 09, 2001, 02:58:00 PM Scramble all fighters...scramble all fighters...Bozo war tent approching...disquised as ISS Alantra...sensors detect major defensive capibility....all test pilots report to your ships...ready or not you are needed for emergancy scramble. All ships fully armed. ISS Bozoblaster disengage from docks...I know you are not 100 %, but this is an emergancy scramble
Title: ISS BozoBlaster! Post by: Mons on October 10, 2001, 05:54:00 AM BozoBlaster to WAN III, we are clear and ready to engage. All defensive and offensive systems are on-line and at 100%. We are in position to attack. Awaiting final go code from Captain Skyjim and / or Admiral PLC.
Title: Proposal Post by: aaronofborg on October 14, 2001, 03:42:00 PM We could take your fighters into our assimilation bays, and launch them later, in the midst of the battle. That would suprise the Bozo's in two ways, one, they would not be expecting to see your ships launched from ours, and, two, they would be suddenly facing a new group of, to them, unknown fighters (they do not know about their existance).
Title: Re: Proposal Post by: meteoroid on October 14, 2001, 08:07:00 PM The beauty of these things is they don't have to be launched from a mother ship at close range. The fleet could drop them off before a battle and they could fly under there own power to the battle. By doing this they could completely fly around the main battle fleet of the enemy cloaked then come in behind the enemy.
Title: Very well. Post by: aaronofborg on October 15, 2001, 10:19:00 AM The battle is underway. Send your ships.
Title: Re: Very well. Post by: dingo15068 on October 15, 2001, 11:48:00 AM All ships are launched. All bays on standby for damage repair, and recovery
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